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What do you think of changing the controls to a more modern schema where the left stick is responsible for the movement (direction and speed), and the right stick is in control of the shooting and its direction?

A (maybe weird) example would be Children of Morta where no left stick input - no movement, slight tilt - slow motion, full tilt - full speed; and when you tilt the right stick - the character just starts swinging/shooting their weapon in that direction.

IMO, this would make the game more agile and at the same time, thanks to a control schema to which people are arguably more used to, make each match longer and hence let people spend more time in-game.

I’m not sure though how to adapt this schema to keyboard.

Hello Roxton, thank you for the feedback. Indeed better controls are necessary for this game, this is just a small prototype to try myself in game dev and to try MonoGame framework so I don't want to update this one game but when I manage to choose my engine/framework I will deffenetly try out your suggestions.