A downloadable game for Windows, macOS, and Linux

Description

This is my first game to be released to the world, quite simple prototype to check MonoGame framework, its capabilities, and development styles.

The game itself is just a clone of legend Asteroids game but with tiny twicks here and there

Goals

Simple enough - survive as long as its possible! And share your score with friends... why is the best?

Controls

Keyboard

W - to accelerate

A/D - to rotate

Space - to shoot

XBox Controller  

Right Trigger - to accelerate

Left Stick/D-Pad - to rotate 

A - to shoot

Download

Download
proto-asteroids-monogame-win-x64-v1.0.1.3.zip 53 MB
Download
proto-asteroids-monogame-macos-x64-v1.0.1.3.zip 53 MB
Download
proto-asteroids-monogame-linux-x64-v1.0.1.3.zip 54 MB

Comments

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(1 edit)

What do you think of changing the controls to a more modern schema where the left stick is responsible for the movement (direction and speed), and the right stick is in control of the shooting and its direction?

A (maybe weird) example would be Children of Morta where no left stick input - no movement, slight tilt - slow motion, full tilt - full speed; and when you tilt the right stick - the character just starts swinging/shooting their weapon in that direction.

IMO, this would make the game more agile and at the same time, thanks to a control schema to which people are arguably more used to, make each match longer and hence let people spend more time in-game.

I’m not sure though how to adapt this schema to keyboard.

Hello Roxton, thank you for the feedback. Indeed better controls are necessary for this game, this is just a small prototype to try myself in game dev and to try MonoGame framework so I don't want to update this one game but when I manage to choose my engine/framework I will deffenetly try out your suggestions.